The mobile testing challenge: How to improve your UX and prepare for the future | VentureBeat

Since testing can amount to as much as 10 percent of a mobile development budget, this headache can quickly avalanche into a disaster without the right direction and tools.

So what options are available to help companies get through this frustrating period before launching a mobile application? It’s easiest if you consider the four types of testing — unit, functional, data, and user experience — as building blocks that can be put together to create more comprehensive testing.

via The mobile testing challenge: How to improve your UX and prepare for the future | VentureBeat.

The illusion of simplicity: photographer Peter Belanger on shooting for Apple | The Verge

At one point I decided I wanted to learn a bit more about the commercial side of photography and applied for an internship in San Francisco. I could see there was a lot of work in the area for commercial photographers due to all the product companies around Silicon Valley. This was when desktop publishing and computers were just taking off. I liked the aspect of working with clients and solving puzzling challenges with each job. I also liked that it seemed I could actually make a living doing what I loved.

via The illusion of simplicity: photographer Peter Belanger on shooting for Apple | The Verge.

Libraries: A Canvas for Creating Meaningful User Experience | UX Magazine

The patron enters the library with a VHS tape he has not viewed in thirty years. He’s reserved the Digital Media Lab, a digitization space, to convert his tape to DVD. I, a librarian, push the tape into the VCR and demonstrate the conversion process. Then we both turn to the monitor as the tape begins to play.

via Libraries: A Canvas for Creating Meaningful User Experience | UX Magazine.

Cube with Magic Ribbons

Cube with Magic Ribbons – This one, created by Simon Katan, has less of a disconnect between what you’re seeing on the screen and the result. It is an openFrameworks app controlling a SuperCollider patch, and strongly reminds me of an interactive score for a mid-50s avant garde piece. Check the Projects tab on his site for some other interesting works. Of particular note is the “What Is Life” demonstration.

from Analog Industries.